Technologies Used In Aberiel Christmas Balls Catcher
Aberiel Christmas Balls Catcher » Devlog
In this devlog, the technologies used in creating "Aberiel Christmas Balls Catcher" are being discussed.
The first & foremost thing is that
"Aberiel Christmas Balls Catcher is made from scratch with no use of AI at all."
All the works are being done by hand by "Aberiel" from modeling to coding to designing.
This Aberiel Original video game uses the following technologies
- Blender
- Unity
- C#
- Photopea
The game is made in Unity Engine with C# programming-language for backend coding. The snowy Christmas trees environment is modeled in Blender 3D, as well as the christmas balls & the hoops. The UI design is made using Photopea.
Say No To AI
Aberiel Christmas Balls Catcher
Catch & Chill
Status | Released |
Author | Aberiel Studio |
Genre | Platformer |
Tags | 3D, Action-Adventure, Casual, Cozy, Cute, No AI, Puzzle-Platformer, Relaxing, Singleplayer, Unity |
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